KONRAD ZIOMEK Video Game Artist
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PROFILE

My name is Konrad Ziomek. I am a game artist. I started work in the industry in 2010. I worked for 11 bit studios for 4.5 years. As an art team leader in small, indie company, I was engaged in almost every aspect of game art creation. But my main focus was level art and special effects. I love creating moody, believable, entertaining environments where players may spend their free time enjoyably. Currently I'm working as a VFX artist in CD Projekt Red. Besides video games, especially story driven ones, my interests are mainly nature and cityscape photography, independent traveling and contemporary film.
Konrad Ziomek



GAME DEVELOPMENT EXPERIENCE

CD PROJEKT RED (Oct 2014 – Present)

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The Witcher 3: Wild Hunt - Blood and Wine (Expansion Pack)​
PC, PS4, XBOX ONE
VFX Artist
The Witcher 3: Wild Hunt - Hearts of Stone (Expansion Pack)​
PC, PS4, XBOX ONE
VFX Artist
The Witcher 3: Wild Hunt
PC, PS4, XBOX ONE
VFX Artist


11 BIT STUDIOS (Feb 2010 – June 2014)

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Anomaly Defenders
PC, mobile
Lead Artist, 3D & Level Artist, VFX Artist
Anomaly 2
PC, PS4, mobile
Lead Artist, 3D & Level Artist, VFX Artist
Anomaly Korea
mobile
Additional 3D & Level Artist
Anomaly: Warzone Earth
PC, PS3, XBOX 360, mobile
3D & Level Artist

SKILLS

• 3ds max (advanced), XSI (advanced), Photoshop (advanced), 11 bit studios' engine (advanced), REDengine, Unity (basic), CryEngine (basic)
• Complete level art creation (general idea for a scene, assets modeling and texturing, scene assembling, lighting, post-processing)
• Creating visual effects for real-time game engine
• Optimization and performance tweaks
• Creating and maintaining art production plan and time-line

EDUCATION

• History of Art at the Cardinal Stefan Wyszyński University in Warsaw (2005 – 2011)
• 3D Graphics at the Academy of Computer Techniques in Poznań (2004 –2005)

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